The effect of using games in teaching conservation

2759 days ago
RT @UNMCProvost: "Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as incre…
2759 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/QZFP57lZ6U
2759 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/cPoECeBm5q
2760 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/pgoDcrvVlw
2760 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/85Szo1wuIZ
2761 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/11cIQZmd2U
2761 days ago
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/XHjgZzx9n7
2761 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/uUnI9XQvzk
2761 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/G7Pftp8YFq
2761 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/Hk24zBi6t9
2763 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/wWXeQ7ykbL
2764 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/tPLzLWVbjW
2764 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/5rNa62oZZ2
2765 days ago
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/c3WzvCE2yR
2766 days ago
RT @UNMCProvost: "Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservatio…
2766 days ago
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/CzZeN1oLdB
2766 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/lqQ3IHTpYS
2768 days ago
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/nYpFOnIhsY
2768 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/cHSR2K2EBS
2768 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/jr8gf4ArZj
2768 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/2bb5TaxAnv
2769 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/mIqoyRYUPs
2769 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/jZtUrWujPE
2769 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/u6tNkFydX6
2770 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/LM8lZrDQc4