The effect of using games in teaching conservation

2734 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/8E0d2mV7zn
2734 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/xJsGya8cTH
2734 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/gILE15aMn2
2745 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/9kGnDEjnpd
2750 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/hziaUthgZw
2751 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/PtAWUAB2Du
2752 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/JtLVRRTeSi
2752 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/FDV0sk709N
2754 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/gqgIcb53v4
2755 days ago
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/NcMJLCzVtT
2756 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/eM6IZLY0tM
2756 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/NTP1kawt4t
RT @thePeerJ: Most tweeted peer-reviewed article in our #Biodiversity and #Conservation Section this month: The effect of using games in te…
RT @thePeerJ: Most tweeted peer-reviewed article in our #Biodiversity and #Conservation Section this month: The effect of using games in te…
2758 days ago
RT @thePeerJ: Most tweeted peer-reviewed article in our #Biodiversity and #Conservation Section this month: The effect of using games in te…
2758 days ago
RT @UNMCProvost: "We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least…
2758 days ago
RT @UNMCProvost: "We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least…
2758 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/4DaKCfTvY7
RT @thePeerJ: Most tweeted peer-reviewed article in our #Biodiversity and #Conservation Section this month: The effect of using games in te…
RT @thePeerJ: Most tweeted peer-reviewed article in our #Biodiversity and #Conservation Section this month: The effect of using games in te…
Most tweeted peer-reviewed article in our #Biodiversity and #Conservation Section this month: The effect of using games in teaching conservation https://t.co/plFsTmXDaX https://t.co/RKZmHHItOm
2759 days ago
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/kD0ofuJmVF
2759 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/dUeS6DnyXC
2760 days ago
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/iUw8Of7uw4
2760 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/goJk9PQJM5