"We compared students? perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/ePE6ARpxDg https://t.co/qQf4Jg6Mak
"Given the potential to enhance engagement and motivation, environmental educators have utilised #games to teach and learn" #UNMSoundBite #Conservation https://t.co/CSPPUCzxsR https://t.co/tOuMUewWvL
"An example of a supplemental conservation game is the 'Freshwater Board Game' where players move around a board and face ecological events that help them advance or move backwards" #UNMSoundBite #Games #Conservation https://t.co/cwAn4vinDy https://t.co/6zb0dd3qeU
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/3KFwTPfO0A https://t.co/5A7SSQBIj7
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/ciKKr6muPv
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/A4Kk7ryHi2
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/XiRIQZrlun
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/wjLB2aEFDU
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/umcpvwlaWH
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/NIAZrrMypW
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/mqN2xLdwvW
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/YoU9CMpsce
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/3e8FnkG0BP
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/vTrjSc6bKe
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/7ssPLUlznx
Case Study: Are games an effective method for teaching conservation?
Dr Cedric Tan presents his research that explores the effectiveness of games on students' experiences and learning in relation to conservation. Read Cedric’s paper here https://t.co/EIWY29evbr @OxZooDept
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/cWc63al9pe