The effect of using games in teaching conservation

2724 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/Cd0ZDwdAak
2727 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/zUHWKzTdqE
2728 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/bxLiV4EdAf
The effect of using games in teaching conservation. https://t.co/51kkV83S85
2730 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/cVTnALmYuO
2731 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/Otf79eZWQN
2731 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/OvVmesSqOY
2732 days ago
RT @UNMCProvost: "The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNM…
2732 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/WpUiYJcvBg
2732 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/hSMFvLNf8D
2733 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/2kPIJSHtvh
2733 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/cKpyvFaGdG
2733 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/cXZY5nFir5
2734 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/PIcfiwybDa
2734 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/ND5d6xamVA
2735 days ago
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuI1Cp https://t.co/fnnKUKomJK
2736 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/STHcFKvdgV
2736 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/nwYFLcNFB2
2736 days ago
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/JOHmttg6Hc
2737 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/ul6GposSnN
2737 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/o2PkGgAgFt
2737 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/ovQJZuqqKR https://t.co/u6R0slOQ3T
2738 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/ovQJZuqqKR https://t.co/kI7vQOLNYa
2739 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/lX3CPdQfcg
2739 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/ovQJZuqqKR https://t.co/rCrkTYXUNG