The effect of using games in teaching conservation

2767 days ago
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/tHweYA4evR
2767 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/JQNStHvI63
2767 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/xvTArTFnne
2767 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/ld0p7R9XOY
2768 days ago
"Games are an increasingly popular approach for conservation teaching. However, we know little about the effectiveness of the #games on students’ experiences and knowledge acquisition" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/1adZuDTWaZ
2768 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/INi1tUceSV
2768 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/DlhHPJpjPZ
2768 days ago
RT @UNMCProvost: "We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least…
2768 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/eyn8gxf5Ip https://t.co/OccqeZ6RPq
2768 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/ND1IspU87V
2768 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/eoOpYtwhmb
2769 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/XpiVQ6Zz73
2769 days ago
"Games are an increasingly popular approach for conservation teaching. However, we know little about the effectiveness of the #games on students’ experiences and knowledge acquisition" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/9JR0cRvdjJ
2769 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/VoTHadXqaq
2769 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/IcVlRr99tS
2769 days ago
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/9ymefwplkm
2769 days ago
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/jaixN72Uuh https://t.co/46pmup77ho
2770 days ago
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/aCZiAsJlr8
2770 days ago
"Games are an increasingly popular approach for conservation teaching. However, we know little about the effectiveness of the #games on students’ experiences and knowledge acquisition" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/irhnDTMoyR
2770 days ago
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/jaixN72Uuh https://t.co/y5TW3moRJY
2770 days ago
RT @UNMCProvost: "The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNM…
2770 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/AYz7alrOiT
2770 days ago
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/jaixN7kvlP https://t.co/F6rBZQ6Qlg
2770 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/T5uBFd8FSK
2771 days ago
"Findings revealed multiple benefits of the classroom Experiential Gaming c/f Didactic Instruction approach, such as increased attention retention, increased engagement and added intrinsic motivation" #UNMSoundBite #Games #Conservation https://t.co/jaixN72Uuh https://t.co/WHtXgAUT1B