"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/kiqyqk3HJd https://t.co/bzcZlpCCdT
"However, despite their increasing popularity in conservation education, we are unaware of published empirical evidence on the effectiveness of conservation #games" #UNMSoundBite #Conservation https://t.co/B62VpFyqmR https://t.co/dIKRNaKp34
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/psEYel4kJr https://t.co/wDoGD6UDDy
"In recent years, many techniques have emerged to integrate the conservation message with forms of delivery that immerse learners in different perspectives" #UNMSoundBite #Games #Conservation https://t.co/kXgcrRR38b https://t.co/k0zYS0Nt5c
"Experiential #games could also be an educational approach towards building capacity among conservationists in both NGOs and governmental organisations" #UNMSoundBite #Conservation https://t.co/1wCMO2fKV5 https://t.co/XDJOzs8KPn
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/HVbph7yvwa https://t.co/WNw4RdgoL0
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/X32qNw6w7p https://t.co/dBQybJXZPy
"#Games can be a powerful tool for demonstrating and teaching conservation concepts to both children and adults" #UNMSoundBite #Conservation https://t.co/wT4Nnv5iJG https://t.co/hmUqobZNnt
"We compared students? perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/A8A4inuIB8 https://t.co/eqXXR6F6mK
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/X32qNw6w7p https://t.co/9dIuUxiVER