"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/eyn8gxf5Ip https://t.co/gH0uhxiiUR
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/uWaWCEd3Qw
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/eyn8gxf5Ip https://t.co/allW4n0ClK
"Data were collected over two cycles, a total sample size of 55 multinational students" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/xbsz3NytcX
"The performance of Supplemental #Games was generally intermediate between that of Experiential Gaming and Didactic Instruction" #UNMSoundBite #Conservation https://t.co/eyn8gxf5Ip
"We compared students’ perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/fJ8xIWSyOm
"Games are an increasingly popular approach for conservation teaching. However, we know little about the effectiveness of the #games on students’ experiences and knowledge acquisition" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/x1WfNWdes9
"Classroom-based games were created for eight different #conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice" #UNMSoundBite #Games https://t.co/eyn8gxf5Ip https://t.co/3bOZqlccfo
"Further, we show that this Experiential Gaming approach appeals to a wide range of learning styles and personalities" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip
"The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants" #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/yOhXWiRoD5
"We adapted the experiential gaming model where students were immersed in goalorientated tasks found in real-life situations, and they tackled questions to complete actions for their main task." #UNMSoundBite #Games #Conservation https://t.co/eyn8gxf5Ip https://t.co/bAjvipt7JQ
"We used a combination of repeated-measures design & counterbalanced measures design. Each student was subjected at least twice to Experiential Gaming & Didactic Instruction and at least once to Supplemental #Games" #UNMSoundBite #Conservation https://t.co/eyn8gxf5Ip https://t.co/7lFgTU3xuv
A paper published by WildCRU’s @CedricKWTan looks at the positive effects that games have when used in conservation teaching https://t.co/I5hiDHV895 https://t.co/BEQp8iVC65