Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm

RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
RT @davidzendle: *New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. T…
*New loot boxes paper* "Loot boxes may have generated as much as $30 billion for the video game industry in 2018 alone. These results suggest that this revenue may have been driven, at least in part, by gambling problems amongst gamers." https://t.co/mT6eoAzDe1