Peer-reviewed Articles - Computer sci

114 downloads
255 views

A spatial data infrastructure (SDI) is a framework of geospatial data, metadata, users and tools intended to provide an efficient and flexible way to use spatial information. One of the key software components of an SDI is the catalogue service which is needed...

["Human-Computer Interaction","Spatial and Geographic Information Systems"]
doi:10.7717/peerj-cs.152
108 downloads
874 views

The relationship between a driver’s glance orientation and corresponding head rotation is highly complex due to its nonlinear dependence on the individual, task, and driving context. This paper presents expanded analytic detail and findings from an effort that...

["Human-Computer Interaction","Data Mining and Machine Learning"]
doi:10.7717/peerj-cs.146
308 downloads
1,352 views

User eXperience (UX) is a key factor in the success of software systems. Many software companies face challenges in their work with UX. Existing research does not analyze UX practices and challenges in relation to other software quality characteristics or, in particular,...

["Human-Computer Interaction","Software Engineering"]
doi:10.7717/peerj-cs.130
1 citation
319 downloads
1,111 views

GitHub is a widely used online collaborative software development environment. In this paper, we describe curation projects as a new category of GitHub project that collects, evaluates, and preserves resources for software developers. We investigate: (1) what motivates...

["Human-Computer Interaction","Software Engineering"]
doi:10.7717/peerj-cs.134
216 downloads
1,326 views

Virtual reality (VR) applications have disseminated throughout several fields, with a special quest for immersion. The avatar is one of the key constituents of immersive applications, and avatar resemblance can provoke diverse emotional responses from the user....

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.128
293 downloads
1,771 views

Motivation Scientists increasingly rely on intelligent information systems to help them in their daily tasks, in particular for managing research objects, like publications or datasets. The relatively young research field of Semantic Publishing has been addressing...

["Human-Computer Interaction","Artificial Intelligence","Data Mining and Machine Learning","Digital Libraries"]
doi:10.7717/peerj-cs.121
1 citation
1,202 downloads
4,493 views

The timely publication of scientific results is essential for dynamic advances in science. The ubiquitous availability of computers which are connected to a global network made the rapid and low-cost distribution of information through electronic channels possible....

["Computer Education","Computer Networks and Communications","Digital Libraries","Human-Computer Interaction","World Wide Web and Web Science"]
doi:10.7717/peerj-cs.112
5 citations
1,204 downloads
32,852 views

Biases against women in the workplace have been documented in a variety of studies. This paper presents a large scale study on gender bias, where we compare acceptance rates of contributions from men versus women in an open source software community. Surprisingly,...

["Human-Computer Interaction","Social Computing","Programming Languages","Software Engineering"]
doi:10.7717/peerj-cs.111
2 citations
164 downloads
938 views

Background An increasing array of scientific fields face a “data deluge.” However, in many fields data are scarce, with implications for their epistemic status and ability to command funding. Consequently, they often attempt to develop infrastructure for data production,...

["Human-Computer Interaction","Digital Libraries"]
doi:10.7717/peerj-cs.97
208 downloads
1,243 views

End-user programming (EUP) is a common approach for helping ordinary people create small programs for their professional or daily tasks. Since end-users may not have programming skills or strong motivation for learning them, tools should provide what end-users...

["Human-Computer Interaction"]
doi:10.7717/peerj-cs.91
1 citation
243 downloads
1,020 views

Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played...

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.92
180 downloads
1,124 views

The reality gap is the discrepancy between simulation and reality—the same behavioural algorithm results in different robot swarm behaviours in simulation and in reality (with real robots). In this paper, we study the effect of the reality gap on the psychophysiological...

["Human-Computer Interaction","Adaptive and Self-Organizing Systems","Agents and Multi-Agent Systems","Artificial Intelligence","Robotics"]
doi:10.7717/peerj-cs.82
2 citations
280 downloads
1,353 views

Our aim was to determine the possibility of detecting cognitive emotion information (neutral, disgust, shameful, “sensory pleasure”) by using a remote eye tracker within an approximate range of 1 meter. Our implementation was based on a self-learning ANN used for...

["Human-Computer Interaction","Artificial Intelligence","Computer Vision"]
doi:10.7717/peerj-cs.75
3 citations
287 downloads
1,895 views

Ebooks of the future may respond to the emotional experience of the reader. (Neuro-) physiological measures could capture a reader’s emotional state and use this to enhance the reading experience by adding matching sounds or to change the storyline therewith creating...

["Brain-Computer Interface","Human-Computer Interaction","Multimedia"]
doi:10.7717/peerj-cs.60
2 citations
319 downloads
3,059 views

Annotation of bioassay protocols using semantic web vocabulary is a way to make experiment descriptions machine-readable. Protocols are communicated using concise scientific English, which precludes most kinds of analysis by software algorithms. Given the availability...

["Bioinformatics","Computational Biology","Human-Computer Interaction","Data Science"]
doi:10.7717/peerj-cs.61

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