Peer-reviewed Articles - General

57 downloads
409 views

Background An increasing array of scientific fields face a “data deluge.” However, in many fields data are scarce, with implications for their epistemic status and ability to command funding. Consequently, they often attempt to develop infrastructure for data production,...

["Human-Computer Interaction","Digital Libraries"]
doi:10.7717/peerj-cs.97
73 downloads
378 views

End-user programming (EUP) is a common approach for helping ordinary people create small programs for their professional or daily tasks. Since end-users may not have programming skills or strong motivation for learning them, tools should provide what end-users...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.91
69 downloads
287 views

Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played...

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.92
83 downloads
474 views

The reality gap is the discrepancy between simulation and reality—the same behavioural algorithm results in different robot swarm behaviours in simulation and in reality (with real robots). In this paper, we study the effect of the reality gap on the psychophysiological...

["Human-Computer Interaction","Adaptive and Self-Organizing Systems","Agents and Multi-Agent Systems","Artificial Intelligence","Robotics"]
doi:10.7717/peerj-cs.82
92 downloads
682 views

Our aim was to determine the possibility of detecting cognitive emotion information (neutral, disgust, shameful, “sensory pleasure”) by using a remote eye tracker within an approximate range of 1 meter. Our implementation was based on a self-learning ANN used for...

["Human-Computer Interaction","Artificial Intelligence","Computer Vision"]
doi:10.7717/peerj-cs.75
125 downloads
1,120 views

Ebooks of the future may respond to the emotional experience of the reader. (Neuro-) physiological measures could capture a reader’s emotional state and use this to enhance the reading experience by adding matching sounds or to change the storyline therewith creating...

["Human\u2013Computer Interaction","Brain\u2013Computer Interface","Multimedia"]
doi:10.7717/peerj-cs.60
1 citation
162 downloads
922 views

Annotation of bioassay protocols using semantic web vocabulary is a way to make experiment descriptions machine-readable. Protocols are communicated using concise scientific English, which precludes most kinds of analysis by software algorithms. Given the availability...

["Bioinformatics","Computational Biology","Human-Computer Interaction","Data Science"]
doi:10.7717/peerj-cs.61
117 downloads
767 views

Scaling up psychotherapy services such as for addiction counseling is a critical societal need. One challenge is ensuring quality of therapy, due to the heavy cost of manual observational assessment. This work proposes a speech technology-based system to automate...

["Human\u2013Computer Interaction","Computational Linguistics","Emerging Technologies","Natural Language and Speech"]
doi:10.7717/peerj-cs.59
93 downloads
486 views

Research has suggested that adding contextual information such as reference markers to data sonification can improve interaction with auditory graphs. This paper presents results of an experiment that contributes to quantifying and analysing the extent of such...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.51
1 citation
707 downloads
1,174 views

Background. Regular physical activity can substantially improve the physical wellbeing of older adults, preventing several chronic diseases and increasing cognitive performance and mood. However, research has shown that older adults are the most sedentary segment...

["Human\u2013Computer Interaction","Emerging Technologies","Mobile and Ubiquitous Computing","Network Science and Online Social Networks"]
doi:10.7717/peerj-cs.30
2 citations
392 downloads
1,235 views

Usability is a core construct of website evaluation and inherently defined as interactive. Yet, when analysing first impressions of websites, expected usability, i.e., before use, is of interest. Here we investigate to what extend ratings of expected usability...

["Human\u2013Computer Interaction","World Wide Web and Web Science"]
doi:10.7717/peerj-cs.19
2 citations
210 downloads
2,286 views

Affects—emotions and moods—have an impact on cognitive activities and the working performance of individuals. Development tasks are undertaken through cognitive processes, yet software engineering research lacks theory on affects and their impact on software development...

["Human\u2013Computer Interaction","Social Computing","Software Engineering"]
doi:10.7717/peerj-cs.18
3 citations
257 downloads
1,421 views

This study investigated peoples’ opinion on auditory interfaces in contemporary cars and their willingness to be exposed to auditory feedback in automated driving. We used an Internet-based survey to collect 1,205 responses from 91 countries. The respondents stated...

["Human-Computer Interaction","Autonomous Systems","Multimedia"]
doi:10.7717/peerj-cs.13
1 citation
263 downloads
998 views

Pupillometry is a promising method for assessing mental workload and could be helpful in the optimization of systems that involve human–computer interaction. The present study focuses on replicating the studies by Ahern (1978) and Klingner (2010), which found that...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.16
1 citation
195 downloads
1,231 views

This paper describes an interactive audio-visual musical installation, namely MOTUS, that aims at being deployed using low-cost hardware and software. This was achieved by writing the software as a web application and using only hardware pieces that are built-in...

["Human\u2013Computer Interaction","Multimedia"]
doi:10.7717/peerj-cs.5

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