Peer-reviewed Articles - General

88 downloads
496 views

User eXperience (UX) is a key factor in the success of software systems. Many software companies face challenges in their work with UX. Existing research does not analyze UX practices and challenges in relation to other software quality characteristics or, in particular,...

["Human-Computer Interaction","Software Engineering"]
doi:10.7717/peerj-cs.130
181 downloads
507 views

GitHub is a widely used online collaborative software development environment. In this paper, we describe curation projects as a new category of GitHub project that collects, evaluates, and preserves resources for software developers. We investigate: (1) what motivates...

["Human-Computer Interaction","Software Engineering"]
doi:10.7717/peerj-cs.134
120 downloads
742 views

Virtual reality (VR) applications have disseminated throughout several fields, with a special quest for immersion. The avatar is one of the key constituents of immersive applications, and avatar resemblance can provoke diverse emotional responses from the user....

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.128
144 downloads
1,028 views

Motivation Scientists increasingly rely on intelligent information systems to help them in their daily tasks, in particular for managing research objects, like publications or datasets. The relatively young research field of Semantic Publishing has been addressing...

["Human-Computer Interaction","Artificial Intelligence","Data Mining and Machine Learning","Digital Libraries"]
doi:10.7717/peerj-cs.121
673 downloads
3,078 views

The timely publication of scientific results is essential for dynamic advances in science. The ubiquitous availability of computers which are connected to a global network made the rapid and low-cost distribution of information through electronic channels possible....

["Human\u2013Computer Interaction","Computer Education","Computer Networks and Communications","Digital Libraries","World Wide Web and Web Science"]
doi:10.7717/peerj-cs.112
2 citations
710 downloads
26,538 views

Biases against women in the workplace have been documented in a variety of studies. This paper presents a large scale study on gender bias, where we compare acceptance rates of contributions from men versus women in an open source software community. Surprisingly,...

["Human-Computer Interaction","Social Computing","Programming Languages","Software Engineering"]
doi:10.7717/peerj-cs.111
125 downloads
703 views

Background An increasing array of scientific fields face a “data deluge.” However, in many fields data are scarce, with implications for their epistemic status and ability to command funding. Consequently, they often attempt to develop infrastructure for data production,...

["Human-Computer Interaction","Digital Libraries"]
doi:10.7717/peerj-cs.97
157 downloads
787 views

End-user programming (EUP) is a common approach for helping ordinary people create small programs for their professional or daily tasks. Since end-users may not have programming skills or strong motivation for learning them, tools should provide what end-users...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.91
173 downloads
647 views

Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played...

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.92
135 downloads
797 views

The reality gap is the discrepancy between simulation and reality—the same behavioural algorithm results in different robot swarm behaviours in simulation and in reality (with real robots). In this paper, we study the effect of the reality gap on the psychophysiological...

["Human-Computer Interaction","Adaptive and Self-Organizing Systems","Agents and Multi-Agent Systems","Artificial Intelligence","Robotics"]
doi:10.7717/peerj-cs.82
1 citation
206 downloads
974 views

Our aim was to determine the possibility of detecting cognitive emotion information (neutral, disgust, shameful, “sensory pleasure”) by using a remote eye tracker within an approximate range of 1 meter. Our implementation was based on a self-learning ANN used for...

["Human-Computer Interaction","Artificial Intelligence","Computer Vision"]
doi:10.7717/peerj-cs.75
2 citations
237 downloads
1,475 views

Ebooks of the future may respond to the emotional experience of the reader. (Neuro-) physiological measures could capture a reader’s emotional state and use this to enhance the reading experience by adding matching sounds or to change the storyline therewith creating...

["Human\u2013Computer Interaction","Brain\u2013Computer Interface","Multimedia"]
doi:10.7717/peerj-cs.60
1 citation
264 downloads
1,873 views

Annotation of bioassay protocols using semantic web vocabulary is a way to make experiment descriptions machine-readable. Protocols are communicated using concise scientific English, which precludes most kinds of analysis by software algorithms. Given the availability...

["Bioinformatics","Computational Biology","Human-Computer Interaction","Data Science"]
doi:10.7717/peerj-cs.61
3 citations
185 downloads
1,117 views

Scaling up psychotherapy services such as for addiction counseling is a critical societal need. One challenge is ensuring quality of therapy, due to the heavy cost of manual observational assessment. This work proposes a speech technology-based system to automate...

["Human\u2013Computer Interaction","Computational Linguistics","Emerging Technologies","Natural Language and Speech"]
doi:10.7717/peerj-cs.59
140 downloads
741 views

Research has suggested that adding contextual information such as reference markers to data sonification can improve interaction with auditory graphs. This paper presents results of an experiment that contributes to quantifying and analysing the extent of such...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.51

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