Peer-reviewed Articles - General

33 downloads
370 views

Motivation Scientists increasingly rely on intelligent information systems to help them in their daily tasks, in particular for managing research objects, like publications or datasets. The relatively young research field of Semantic Publishing has been addressing...

["Human-Computer Interaction","Artificial Intelligence","Data Mining and Machine Learning","Digital Libraries"]
doi:10.7717/peerj-cs.121
326 downloads
1,990 views

The timely publication of scientific results is essential for dynamic advances in science. The ubiquitous availability of computers which are connected to a global network made the rapid and low-cost distribution of information through electronic channels possible....

["Human\u2013Computer Interaction","Computer Education","Computer Networks and Communications","Digital Libraries","World Wide Web and Web Science"]
doi:10.7717/peerj-cs.112
1 citation
336 downloads
19,195 views

Biases against women in the workplace have been documented in a variety of studies. This paper presents a large scale study on gender bias, where we compare acceptance rates of contributions from men versus women in an open source software community. Surprisingly,...

["Human-Computer Interaction","Social Computing","Programming Languages","Software Engineering"]
doi:10.7717/peerj-cs.111
88 downloads
552 views

Background An increasing array of scientific fields face a “data deluge.” However, in many fields data are scarce, with implications for their epistemic status and ability to command funding. Consequently, they often attempt to develop infrastructure for data production,...

["Human-Computer Interaction","Digital Libraries"]
doi:10.7717/peerj-cs.97
114 downloads
629 views

End-user programming (EUP) is a common approach for helping ordinary people create small programs for their professional or daily tasks. Since end-users may not have programming skills or strong motivation for learning them, tools should provide what end-users...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.91
110 downloads
479 views

Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played...

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.92
103 downloads
648 views

The reality gap is the discrepancy between simulation and reality—the same behavioural algorithm results in different robot swarm behaviours in simulation and in reality (with real robots). In this paper, we study the effect of the reality gap on the psychophysiological...

["Human-Computer Interaction","Adaptive and Self-Organizing Systems","Agents and Multi-Agent Systems","Artificial Intelligence","Robotics"]
doi:10.7717/peerj-cs.82
144 downloads
819 views

Our aim was to determine the possibility of detecting cognitive emotion information (neutral, disgust, shameful, “sensory pleasure”) by using a remote eye tracker within an approximate range of 1 meter. Our implementation was based on a self-learning ANN used for...

["Human-Computer Interaction","Artificial Intelligence","Computer Vision"]
doi:10.7717/peerj-cs.75
1 citation
172 downloads
1,289 views

Ebooks of the future may respond to the emotional experience of the reader. (Neuro-) physiological measures could capture a reader’s emotional state and use this to enhance the reading experience by adding matching sounds or to change the storyline therewith creating...

["Human\u2013Computer Interaction","Brain\u2013Computer Interface","Multimedia"]
doi:10.7717/peerj-cs.60
1 citation
207 downloads
1,356 views

Annotation of bioassay protocols using semantic web vocabulary is a way to make experiment descriptions machine-readable. Protocols are communicated using concise scientific English, which precludes most kinds of analysis by software algorithms. Given the availability...

["Bioinformatics","Computational Biology","Human-Computer Interaction","Data Science"]
doi:10.7717/peerj-cs.61
1 citation
144 downloads
952 views

Scaling up psychotherapy services such as for addiction counseling is a critical societal need. One challenge is ensuring quality of therapy, due to the heavy cost of manual observational assessment. This work proposes a speech technology-based system to automate...

["Human\u2013Computer Interaction","Computational Linguistics","Emerging Technologies","Natural Language and Speech"]
doi:10.7717/peerj-cs.59
121 downloads
610 views

Research has suggested that adding contextual information such as reference markers to data sonification can improve interaction with auditory graphs. This paper presents results of an experiment that contributes to quantifying and analysing the extent of such...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.51
3 citations
886 downloads
1,469 views

Background. Regular physical activity can substantially improve the physical wellbeing of older adults, preventing several chronic diseases and increasing cognitive performance and mood. However, research has shown that older adults are the most sedentary segment...

["Human\u2013Computer Interaction","Emerging Technologies","Mobile and Ubiquitous Computing","Network Science and Online Social Networks"]
doi:10.7717/peerj-cs.30
3 citations
449 downloads
1,418 views

Usability is a core construct of website evaluation and inherently defined as interactive. Yet, when analysing first impressions of websites, expected usability, i.e., before use, is of interest. Here we investigate to what extend ratings of expected usability...

["Human\u2013Computer Interaction","World Wide Web and Web Science"]
doi:10.7717/peerj-cs.19
7 citations
282 downloads
2,583 views

Affects—emotions and moods—have an impact on cognitive activities and the working performance of individuals. Development tasks are undertaken through cognitive processes, yet software engineering research lacks theory on affects and their impact on software development...

["Human\u2013Computer Interaction","Social Computing","Software Engineering"]
doi:10.7717/peerj-cs.18

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