Peer-reviewed Articles - General

50 downloads
225 views

Background Illusions that alter perception of the body provide novel opportunities to target brain-based contributions to problems such as persistent pain. One example of this, mirror therapy, uses vision to augment perceived movement of a painful limb to treat...

["Neuroscience","Anaesthesiology and Pain Management","Drugs and Devices","Human-Computer Interaction"]
doi:10.7717/peerj.3023
1 citation
77 downloads
468 views

The successful navigation of social interactions depends on a range of cognitive faculties—including the ability to achieve joint attention with others to share information and experiences. We investigated the influence that intention monitoring processes have...

["Neuroscience","Cognitive Disorders","Human-Computer Interaction"]
doi:10.7717/peerj.2899
130 downloads
378 views

Introduction The computing capabilities of state-of-the-art television sets and media centres may facilitate the introduction of computer-assisted evaluation at home. This approach would help to overcome the drawbacks of traditional pen-and-paper evaluations administered...

["Cognitive Disorders","Human-Computer Interaction"]
doi:10.7717/peerj.2845
1 citation
145 downloads
2,322 views

A growing research literature suggests that regular electronic game play and game-based training programs may confer practically significant benefits to cognitive functioning. Most evidence supporting this idea, the gaming-enhancement hypothesis, has been collected...

["Psychiatry and Psychology","Human-Computer Interaction"]
doi:10.7717/peerj.2710
186 downloads
1,346 views

There has been steady improvement in methods for capturing bioimages. However analysing these images still remains a challenge. The Python programming language provides a powerful and flexible environment for scientific computation. It has a wide range of supporting...

["Bioinformatics","Cell Biology","Computational Biology","Human-Computer Interaction","Computational Science"]
doi:10.7717/peerj.2674
57 downloads
409 views

Background An increasing array of scientific fields face a “data deluge.” However, in many fields data are scarce, with implications for their epistemic status and ability to command funding. Consequently, they often attempt to develop infrastructure for data production,...

["Human-Computer Interaction","Digital Libraries"]
doi:10.7717/peerj-cs.97
73 downloads
378 views

End-user programming (EUP) is a common approach for helping ordinary people create small programs for their professional or daily tasks. Since end-users may not have programming skills or strong motivation for learning them, tools should provide what end-users...

["Human\u2013Computer Interaction"]
doi:10.7717/peerj-cs.91
69 downloads
287 views

Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played...

["Human-Computer Interaction","Emerging Technologies"]
doi:10.7717/peerj-cs.92
65 downloads
513 views

Background Highlighted text in the Internet (i.e., hypertext) is predominantly blue and underlined. The perceptibility of these hypertext characteristics was heavily questioned by applied research and empirical tests resulted in inconclusive results. The ability...

["Psychiatry and Psychology","Human-Computer Interaction"]
doi:10.7717/peerj.2467
83 downloads
474 views

The reality gap is the discrepancy between simulation and reality—the same behavioural algorithm results in different robot swarm behaviours in simulation and in reality (with real robots). In this paper, we study the effect of the reality gap on the psychophysiological...

["Human-Computer Interaction","Adaptive and Self-Organizing Systems","Agents and Multi-Agent Systems","Artificial Intelligence","Robotics"]
doi:10.7717/peerj-cs.82
130 downloads
837 views

The most recent update to the American Psychiatric Association’s (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study. The present research...

["Psychiatry and Psychology","Human-Computer Interaction","Coupled Natural and Human Systems"]
doi:10.7717/peerj.2401
92 downloads
682 views

Our aim was to determine the possibility of detecting cognitive emotion information (neutral, disgust, shameful, “sensory pleasure”) by using a remote eye tracker within an approximate range of 1 meter. Our implementation was based on a self-learning ANN used for...

["Human-Computer Interaction","Artificial Intelligence","Computer Vision"]
doi:10.7717/peerj-cs.75
156 downloads
682 views

Introduction: The educational technology of massive open online courses (MOOCs) has been successfully applied in a wide variety of disciplines and are an intense focus of educational research at this time. Educators are now looking to MOOC technology as a means...

["Science and Medical Education","Human-Computer Interaction"]
doi:10.7717/peerj.2343
138 downloads
1,107 views

In conservation science, assessments of trends and priorities for actions often focus on species as the management unit. Studies on species coverage in online media are commonly conducted by using species vernacular names. However, the use of species vernacular...

["Biodiversity","Conservation Biology","Environmental Sciences","Human\u2013Computer Interaction"]
doi:10.7717/peerj.2202
81 downloads
389 views

Background. Taking into account the high prevalence of mental disorders and the multiple barriers to the use of mental health services, new forms of fostering patient information, involvement, and self-management are needed to complement existing mental health...

["Cognitive Disorders","Psychiatry and Psychology","Public Health","Science and Medical Education","Human\u2013Computer Interaction"]
doi:10.7717/peerj.2093

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