Citation sources

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2025
Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
International Journal of Human–Computer Interaction
2025
Acute effects of virtual reality exercise bike games on psychophysiological outcomes in college North-African adolescents with cerebral palsy: A randomized clinical trial
F1000Research
2025
Lessons learned from experiments with four pedal-based exergames
Entertainment Computing
2025
Lecture Notes in Networks and Systems
2025
Human task performance and associated internal states in extended reality: a systematic review of cognitive, psychophysiological, and physiological dimensions
Frontiers in Virtual Reality
2025
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
2025
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
2024
Proceedings of the CHI Conference on Human Factors in Computing Systems
2024
Increasing motivation in social exercise games: personalising gamification elements to player type
Behaviour & Information Technology
2024
Impact of virtual reality immersion on exercise performance and perceptions in young, middle-aged and older adults
PLOS ONE
2024
Lecture Notes in Bioengineering
2024
The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review
Games for Health Journal
2024
That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR Exergaming
Proceedings of the ACM on Human-Computer Interaction
2024
Acute effects of virtual reality exercise bike games on psychophysiological outcomes in college North-African adolescents with cerebral palsy: A randomized clinical trial
F1000Research
2023
Acute effects of virtual reality exercise bike games on psychophysiological outcomes in college North-African adolescents with cerebral palsy: A randomized clinical trial
F1000Research
2023
Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experience
Entertainment Computing
2023
Knowledge, Attitude and Practices Adopted by Recreational Runners Towards Core Stability Exercises in Preventing Low Back Pain: A Cross-Sectional Study
Physical Education Theory and Methodology
2023
A panoramic view of personalization based on individual differences in persuasive and behavior change interventions
Frontiers in Artificial Intelligence
2022
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
2022
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
2022
Perceptions and preferences of patients with cardiac conditions to the inclusion of virtual reality-based therapy with conventional cardiovascular rehabilitation: A qualitative study
Brazilian Journal of Physical Therapy
2022
Chronology of self-competition in virtual reality exergames: A historical review
Entertainment Computing
2022
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation
IEEE Transactions on Games
2021
A Study on Effects of Cheering Behaviors by Virtual Agent on Motivations of Climbers
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
2021
Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study
Games for Health Journal
2021
2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ)
2020
The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review
Frontiers in Virtual Reality
2020
32nd Australian Conference on Human-Computer Interaction
2020
Lecture Notes in Computer Science
2020
32nd Australian Conference on Human-Computer Interaction
2019
Motivational strategies and approaches for single and multi-player exergames: a social perspective
PeerJ Computer Science
2019
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
Sensors
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