Citation sources

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2024
Effects of exergames on rehabilitation outcomes in patients with osteoarthritis. A systematic review
Disability and Rehabilitation
2024
Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming
Proceedings of the ACM on Human-Computer Interaction
2024
Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
International Journal of Human–Computer Interaction
2024
Emotion-Driven Music and IoT Devices for Collaborative Exer-Games
Applied Sciences
2024
Increasing motivation in social exercise games: personalising gamification elements to player type
Behaviour & Information Technology
2023
The effects of a gamified online course on pre-service teachers’ confidence, intention, and motivation in integrating technology into teaching
Education and Information Technologies
2023
An online game-based intervention using quizzes to improve nutrition and physical activity outcomes among university students
Health Education Journal
2022
Older adults’ experiences of implementing exergaming programs: a systematic review and qualitative meta-synthesis
Age and Ageing
2022
Who is in the sample? An analysis of real and surrogate users as participants in user study research in the information technology fields
PeerJ Computer Science
2022
Are Esports Players Inactive? A Systematic Review
Physical Culture and Sport. Studies and Research
2022
The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis
Frontiers in Neurology
2021
State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men
International Journal of Environmental Research and Public Health
2021
Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review
Journal of Affective Disorders
2021
Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
Nutrients
2021
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Computers in Human Behavior
2021
Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder
Games for Health Journal
2021
Lecture Notes in Computer Science
2021
Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards
Frontiers in Psychology
2021
Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise
Games for Health Journal
2021
Ethical design in social media: Assessing the main performance measurements of user online behavior modification
Journal of Business Research
2020
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
2020
Lecture Notes in Computer Science
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