Citation sources

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2025
Brawl Stars Players’ Perceptions After the Removal of Loot Boxes
International Journal of Human–Computer Interaction
2025
Loot box spending is associated with greater distress when normalized to disposable income: a reanalysis and extension of Etchells et al . and Xiao et al .
Royal Society Open Science
2025
Information Technology and Law Series
2025
Governance and integrity challenges in esports: A scoping review
Performance Enhancement & Health
2024
Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China
Behavioural Public Policy
2024
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Addictive Behaviors
2024
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Computers in Human Behavior
2024
Folk Models of Loot Boxes in Video Games
Proceedings of the ACM on Human-Computer Interaction
2024
Masculinities and Mental Health in Young Men
2024
Reducing Problematic Loot-box Use with Self-control Intervention: A Randomized Controlled Trial
International Journal of Mental Health and Addiction
2023
Current loot box warnings are ineffective for informing consumers
Computers in Human Behavior
2023
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis
Games: Research and Practice
2023
A Manifesto for More Productive Psychological Games Research
Games: Research and Practice
2022
Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
New Media & Society
2022
Exploring the association between loot boxes and problem gambling: Are video gamers referring to loot boxes when they complete gambling screening tools?
Addictive Behaviors
2022
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
Journal of Gambling Studies
2022
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games
Scientific Reports
2022
Gambling and Gaming in the United Kingdom during the COVID-19 Lockdown
COVID
2022
Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility
International Journal of Environmental Research and Public Health
2022
No effect of short term exposure to gambling like reward systems on post game risk taking
Scientific Reports
2022
The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
Addictive Behaviors Reports
2022
The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
Computers in Human Behavior
2022
Studies in Neuroscience, Psychology and Behavioral Economics
2022
Loot boxes and problem gambling: Investigating the “gateway hypothesis”
Addictive Behaviors
2021
Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes
PLOS ONE
2021
Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending
International Gambling Studies
2021
Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers?
Addictive Behaviors
2021
Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment
PeerJ
2021
Prevention approaches to problem gaming: A large-scale qualitative investigation
Computers in Human Behavior
2021
Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company
International Journal of Mental Health and Addiction
2021
Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review
Current Addiction Reports
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