Citation sources

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2025
Information Technology and Law Series
2025
Loot box spending is associated with greater distress when normalized to disposable income: a reanalysis and extension of Etchells et al . and Xiao et al .
Royal Society Open Science
2024
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Computers in Human Behavior
2024
Perceived stress moderates spending money on digital games and gambling: a nationwide study of Finnish adults
International Gambling Studies
2024
Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships
Royal Society Open Science
2024
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic
Human–Computer Interaction
2024
I played I healed: how gaming helps quarantined people relieve stress during the COVID-19 pandemic
Current Psychology
2024
Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China
Behavioural Public Policy
2024
The associations between autistic characteristics and microtransaction spending
Scientific Reports
2024
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Addictive Behaviors
2023
Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates
Systems
2023
Normalization of Chance-Based Mechanisms in Mobile Games for Children: A Descriptive Analysis
Journal of Gambling Studies
2023
Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis
PLOS Global Public Health
2023
Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression
Healthcare
2023
Loot box purchasing and indebtedness: The role of psychosocial factors and problem gambling
Addictive Behaviors Reports
2023
Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses
Royal Society Open Science
2023
Impulsivity and loot box engagement
Telematics and Informatics
2023
Microtransaction spending and problematic gambling of UK university call of duty gamers
International Gambling Studies
2023
Loot box consumption by adolescents pre- and post- pandemic lockdown
PeerJ
2023
Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents
Proceedings of the ACM on Human-Computer Interaction
2022
Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic
International Journal of Environmental Research and Public Health
2022
Problem gambling and income as predictors of loot box spending
International Gambling Studies
2022
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games
Scientific Reports
2022
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership
Computers in Human Behavior
2022
How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
Journal of Behavioral Addictions
2022
Loot box spending is associated with problem gambling but not mental wellbeing
Royal Society Open Science
2022
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
Journal of Gambling Studies
2022
Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team
Telematics and Informatics Reports
2022
Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
Journal of Behavioral Addictions
2022
No effect of short term exposure to gambling like reward systems on post game risk taking
Scientific Reports
2022
The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
Addictive Behaviors Reports
2022
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Cyberpsychology, Behavior, and Social Networking
2022
Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers
Addiction
2021
Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review
Current Addiction Reports
2021
Psychosocial Adjustment and Mental Distress Associated With In-Game Purchases Among Japanese Junior High School Students
Frontiers in Psychology
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